net.minecraft.world.World.getCelestialAngleRadians()方法的使用及代码示例

x33g5p2x  于2022-02-02 转载在 其他  
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本文整理了Java中net.minecraft.world.World.getCelestialAngleRadians()方法的一些代码示例,展示了World.getCelestialAngleRadians()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。World.getCelestialAngleRadians()方法的具体详情如下:
包路径:net.minecraft.world.World
类名称:World
方法名:getCelestialAngleRadians

World.getCelestialAngleRadians介绍

暂无

代码示例

代码示例来源:origin: Electrical-Age/ElectricalAge

public static double getSolarAlpha(World world) {
  double alpha = world.getCelestialAngleRadians(0f);
  if (alpha < Math.PI / 2 * 3) {
    alpha += Math.PI / 2;
  } else {
    alpha -= Math.PI / 2 * 3;
  }
  //return ((((world.getWorldTime()%24000)*12.0/13.0 +500 ) / 24000.0) )% 1.0 * Math.PI*2;
  return alpha;
}

代码示例来源:origin: SleepyTrousers/EnderIO

@Override
public float getCelestialAngleRadians(float partialTicks) {
 return wrapped.getCelestialAngleRadians(partialTicks);
}

代码示例来源:origin: MatterOverdrive/MatterOverdrive-Legacy-Edition

public float getTime() {
  float f = world.getCelestialAngleRadians(1.0F);
  if (f < (float) Math.PI) {
    f += (0.0F - f) * 0.2F;
  } else {
    f += (((float) Math.PI * 2F) - f) * 0.2F;
  }
  return (float) Math.cos(f);
}

代码示例来源:origin: amadornes/MCMultiPart

@Override
public float getCelestialAngleRadians(float partialTicks) {
  return getActualWorld().getCelestialAngleRadians(partialTicks);
}

代码示例来源:origin: SleepyTrousers/EnderIO

public static float calculateLightRatio(World world) {
 int lightValue = EnumSkyBlock.SKY.defaultLightValue - world.getSkylightSubtracted();
 float sunAngle = world.getCelestialAngleRadians(1.0F);
 if (sunAngle < (float) Math.PI) {
  sunAngle += (0.0F - sunAngle) * 0.2F;
 } else {
  sunAngle += (((float) Math.PI * 2F) - sunAngle) * 0.2F;
 }
 lightValue = Math.round(lightValue * MathHelper.cos(sunAngle));
 lightValue = MathHelper.clamp(lightValue, 0, 15);
 return lightValue / 15f;
}

代码示例来源:origin: Electrical-Age/ElectricalAge

int i1 = world.getSavedLightValue(EnumSkyBlock.Sky, coord.x, coord.y, coord.z) - world.skylightSubtracted;
i1 = Math.max(0, i1);
float f = world.getCelestialAngleRadians(1.0F);

代码示例来源:origin: Vazkii/Quark

public void updatePower(World worldIn, BlockPos pos) {
  if (worldIn.provider.hasSkyLight()) {
    IBlockState iblockstate = worldIn.getBlockState(pos);
    boolean raining = worldIn.isRaining();
    worldIn.getCelestialAngleRadians(1.0F);
    if(iblockstate.getValue(INVERTED))
      raining = !raining;
    if(iblockstate.getValue(POWER) != raining)
      worldIn.setBlockState(pos, iblockstate.withProperty(POWER, raining), 3);
  }
}

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