本文整理了Java中net.minecraft.world.World.getLightFromNeighbors()
方法的一些代码示例,展示了World.getLightFromNeighbors()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。World.getLightFromNeighbors()
方法的具体详情如下:
包路径:net.minecraft.world.World
类名称:World
方法名:getLightFromNeighbors
暂无
代码示例来源:origin: AppliedEnergistics/Applied-Energistics-2
@Override
public int getWeakPower( final IBlockState state, final IBlockAccess w, final BlockPos pos, final EnumFacing side )
{
if( w instanceof World && ( (TileLightDetector) this.getTileEntity( w, pos ) ).isReady() )
{
return ( (World) w ).getLightFromNeighbors( pos ) - 6;
}
return 0;
}
代码示例来源:origin: SleepyTrousers/EnderIO
@Override
public int getLightFromNeighbors(@Nonnull BlockPos pos) {
return wrapped.getLightFromNeighbors(pos);
}
代码示例来源:origin: AppliedEnergistics/Applied-Energistics-2
private boolean doWork()
{
if( this.isOutput() )
{
return false;
}
final TileEntity te = this.getTile();
final World w = te.getWorld();
final int newLevel = w.getLightFromNeighbors( te.getPos().offset( this.getSide().getFacing() ) );
if( this.lastValue != newLevel && this.getProxy().isActive() )
{
this.lastValue = newLevel;
try
{
for( final PartP2PLight out : this.getOutputs() )
{
out.setLightLevel( this.lastValue );
}
}
catch( final GridAccessException e )
{
// :P
}
return true;
}
return false;
}
代码示例来源:origin: amadornes/MCMultiPart
@Override
public int getLightFromNeighbors(BlockPos pos) {
return getActualWorld().getLightFromNeighbors(pos);
}
代码示例来源:origin: SonarSonic/Calculator
@Override
public void updateTick(@Nonnull World worldIn, @Nonnull BlockPos pos, @Nonnull IBlockState state, Random rand) {
if (!worldIn.isRemote) {
super.updateTick(worldIn, pos, state, rand);
if (worldIn.getLightFromNeighbors(pos.up()) >= 9 && rand.nextInt(7) == 0) {
this.grow(worldIn, pos, state, rand);
}
}
}
代码示例来源:origin: ForestryMC/ForestryMC
@Override
public int getBlockLightValue() {
BlockPos topCenter = getTopCenterCoord();
return world.getLightFromNeighbors(topCenter.up());
}
代码示例来源:origin: ForestryMC/ForestryMC
@Override
public int getBlockLightValue() {
return world.getLightFromNeighbors(getPosition().up());
}
代码示例来源:origin: ForestryMC/ForestryMC
@Override
public int getBlockLightValue() {
return world.getLightFromNeighbors(getPos().up());
}
代码示例来源:origin: jabelar/ExampleMod-1.12
@Override
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
if (!worldIn.isRemote)
{
super.updateTick(worldIn, pos, state, rand);
if (worldIn.getLightFromNeighbors(pos.up()) >= 9 && rand.nextInt(7) == 0)
{
grow(worldIn, rand, pos, state);
}
}
}
代码示例来源:origin: JurassiCraftTeam/JurassiCraft2
@Override
public void updateTick(World world, BlockPos pos, IBlockState state, Random rand) {
if (!world.isRemote) {
super.updateTick(world, pos, state, rand);
if (world.getLightFromNeighbors(pos.up()) >= 9 && rand.nextInt(7) == 0) {
this.grow(world, pos, state, rand);
}
}
}
代码示例来源:origin: vadis365/TheErebus
public void updateTick(World world, BlockPos pos, IBlockState state, Random rand) {
if (!world.isRemote) {
super.updateTick(world, pos, state, rand);
if (world.getLightFromNeighbors(pos.up()) >= 9 && rand.nextInt(7) == 0) {
grow(world, rand, pos, state);
}
}
}
代码示例来源:origin: GregTechCE/GregTech
@Override
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand) {
if (!worldIn.isRemote) {
super.updateTick(worldIn, pos, state, rand);
if (!worldIn.isAreaLoaded(pos, 1))
return;
if (worldIn.getLightFromNeighbors(pos.up()) >= 9 && rand.nextInt(7) == 0) {
this.grow(worldIn, rand, pos, state);
}
}
}
代码示例来源:origin: vadis365/TheErebus
@Override
public boolean getCanSpawnHere() {
BlockPos blockpos = new BlockPos(posX, getEntityBoundingBox().minY, posZ);
if (blockpos.getY() >= 120 || blockpos.getY() <= 20)
return false;
else {
int lightValue = world.getLightFromNeighbors(blockpos);
if (rand.nextBoolean())
return false;
return lightValue > rand.nextInt(7) ? false : isNotColliding() && super.getCanSpawnHere();
}
}
代码示例来源:origin: vadis365/TheErebus
@Override
public boolean getCanSpawnHere() {
BlockPos blockpos = new BlockPos(posX, getEntityBoundingBox().minY, posZ);
if (blockpos.getY() >= 120 || blockpos.getY() <= 20)
return false;
else {
int lightValue = world.getLightFromNeighbors(blockpos);
if (rand.nextBoolean())
return false;
return lightValue > rand.nextInt(4) ? false : isNotColliding() && super.getCanSpawnHere();
}
}
代码示例来源:origin: vadis365/TheErebus
@Override
public boolean getCanSpawnHere() {
BlockPos blockpos = new BlockPos(posX, getEntityBoundingBox().minY, posZ);
if (blockpos.getY() > 100)
return false;
else {
int lightValue = world.getLightFromNeighbors(blockpos);
return lightValue > rand.nextInt(7) ? false : isNotColliding() && super.getCanSpawnHere();
}
}
代码示例来源:origin: vadis365/TheErebus
@Override
public boolean getCanSpawnHere() {
BlockPos blockpos = new BlockPos(posX, getEntityBoundingBox().minY, posZ);
if (blockpos.getY() > 100)
return false;
else {
int lightValue = world.getLightFromNeighbors(blockpos);
return lightValue > rand.nextInt(7) ? false : isNotColliding() && super.getCanSpawnHere();
}
}
代码示例来源:origin: vadis365/TheErebus
@Override
public boolean getCanSpawnHere() {
BlockPos blockpos = new BlockPos(posX, getEntityBoundingBox().minY, posZ);
if (blockpos.getY() > 100)
return false;
else {
int lightValue = world.getLightFromNeighbors(blockpos);
return lightValue > rand.nextInt(7) ? false : isNotColliding() && super.getCanSpawnHere();
}
}
代码示例来源:origin: vadis365/TheErebus
@Override
public void updateTick(World world, BlockPos pos, IBlockState state, Random rand) {
if (!world.isRemote) {
super.updateTick(world, pos, state, rand);
if (world.getLightFromNeighbors(pos.up()) >= 9 && rand.nextInt(7) == 0) {
if(this != EnumWood.BAMBOO.getSapling())
grow(world, pos, state, rand);
else
world.setBlockState(pos, EnumWood.BAMBOO.getLog().getDefaultState(), 3);
}
}
}
代码示例来源:origin: JurassiCraftTeam/JurassiCraft2
@Override
public void updateTick(World world, BlockPos pos, IBlockState state, Random rand) {
super.updateTick(world, pos, state, rand);
if (world.getLightFromNeighbors(pos.up()) >= 9) {
int i = state.getValue(this.getAgeProperty());
if (i < this.getMaxAge()) {
float f = getGrowthChance(this, world, pos);
if (rand.nextInt((int) (25.0F / f) + 1) == 0) {
world.setBlockState(pos, state.withProperty(this.getAgeProperty(), i + 1), 2);
}
}
}
}
代码示例来源:origin: TerraFirmaCraft/TerraFirmaCraft
@Override
public boolean canGenerateTree(World world, BlockPos pos, Tree treeType)
{
// Check if there is soil beneath
if (!BlocksTFC.isSoil(world.getBlockState(pos.down())))
return false;
// Check the position for liquids, etc.
if (world.getBlockState(pos).getMaterial().isLiquid() || !world.getBlockState(pos).getMaterial().isReplaceable())
if (!(world.getBlockState(pos) instanceof BlockSapling))
return false;
// Check if there is sufficient light level
return world.getLightFromNeighbors(pos) >= 7;
}
内容来源于网络,如有侵权,请联系作者删除!