本文整理了Java中net.minecraft.world.World.getNearestAttackablePlayer()
方法的一些代码示例,展示了World.getNearestAttackablePlayer()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。World.getNearestAttackablePlayer()
方法的具体详情如下:
包路径:net.minecraft.world.World
类名称:World
方法名:getNearestAttackablePlayer
暂无
代码示例来源:origin: SleepyTrousers/EnderIO
@Override
@Nullable
public EntityPlayer getNearestAttackablePlayer(@Nonnull BlockPos pos, double maxXZDistance, double maxYDistance) {
return wrapped.getNearestAttackablePlayer(pos, maxXZDistance, maxYDistance);
}
代码示例来源:origin: SleepyTrousers/EnderIO
@Override
@Nullable
public EntityPlayer getNearestAttackablePlayer(@Nonnull Entity entityIn, double maxXZDistance, double maxYDistance) {
return wrapped.getNearestAttackablePlayer(entityIn, maxXZDistance, maxYDistance);
}
代码示例来源:origin: SleepyTrousers/EnderIO
@Override
@Nullable
public EntityPlayer getNearestAttackablePlayer(double posX, double posY, double posZ, double maxXZDistance, double maxYDistance,
@Nullable Function<EntityPlayer, Double> playerToDouble, @Nullable Predicate<EntityPlayer> p_184150_12_) {
return wrapped.getNearestAttackablePlayer(posX, posY, posZ, maxXZDistance, maxYDistance, playerToDouble, p_184150_12_);
}
代码示例来源:origin: amadornes/MCMultiPart
@Override
public EntityPlayer getNearestAttackablePlayer(double posX, double posY, double posZ, double maxXZDistance, double maxYDistance,
Function<EntityPlayer, Double> playerToDouble, Predicate<EntityPlayer> p_184150_12_) {
return getActualWorld().getNearestAttackablePlayer(posX, posY, posZ, maxXZDistance, maxYDistance, playerToDouble, p_184150_12_);
}
代码示例来源:origin: amadornes/MCMultiPart
@Override
public EntityPlayer getNearestAttackablePlayer(Entity entityIn, double maxXZDistance, double maxYDistance) {
return getActualWorld().getNearestAttackablePlayer(entityIn, maxXZDistance, maxYDistance);
}
代码示例来源:origin: amadornes/MCMultiPart
@Override
public EntityPlayer getNearestAttackablePlayer(BlockPos pos, double maxXZDistance, double maxYDistance) {
return getActualWorld().getNearestAttackablePlayer(pos, maxXZDistance, maxYDistance);
}
代码示例来源:origin: Silentine/GrimoireOfGaia
/**
* Returns whether the EntityAIBase should begin execution.
*/
@Override
public boolean shouldExecute() {
double d0 = getTargetDistance();
player = enderman.world.getNearestAttackablePlayer(enderman.posX, enderman.posY, enderman.posZ, d0, d0, null, p -> p != null && shouldAttackPlayer(p));
return player != null;
}
代码示例来源:origin: Silentine/GrimoireOfGaia
/**
* Returns whether the EntityAIBase should begin execution.
*/
@Override
public boolean shouldExecute() {
double d0 = getTargetDistance();
player = enderman.world.getNearestAttackablePlayer(enderman.posX, enderman.posY, enderman.posZ, d0, d0, null, p -> p != null && shouldAttackPlayer(p));
return player != null;
}
代码示例来源:origin: Alex-the-666/Ice_and_Fire
/**
* Returns whether the EntityAIBase should begin execution.
*/
public boolean shouldExecute() {
if(cockatrice.isTamed()){
return false;
}
double d0 = this.getTargetDistance();
this.player = this.cockatrice.world.getNearestAttackablePlayer(this.cockatrice.posX, this.cockatrice.posY, this.cockatrice.posZ, d0, d0, (Function) null, new Predicate<EntityPlayer>() {
public boolean apply(@Nullable EntityPlayer p_apply_1_) {
return p_apply_1_ != null && EntityGorgon.isEntityLookingAt(p_apply_1_, CockatriceAIAggroLook.this.cockatrice, EntityCockatrice.VIEW_RADIUS);
}
});
return this.player != null;
}
代码示例来源:origin: TeamWizardry/Wizardry
/**
* Returns whether the EntityAIBase should begin execution.
*/
public boolean shouldExecute() {
if (this.targetChance > 0 && this.taskOwner.getRNG().nextInt(this.targetChance) != 0) {
return false;
} else if (this.targetClass != EntityPlayer.class && this.targetClass != EntityPlayerMP.class) {
List<T> list = this.taskOwner.world.getEntitiesWithinAABB(this.targetClass, this.getTargetableArea(this.getTargetDistance()), this.targetEntitySelector);
if (list.isEmpty()) {
return false;
} else {
list.sort(this.sorter);
this.targetEntity = list.get(0);
return true;
}
} else {
this.targetEntity = (T) this.taskOwner.world.getNearestAttackablePlayer(this.taskOwner.posX, this.taskOwner.posY + (double) this.taskOwner.getEyeHeight(), this.taskOwner.posZ, this.getTargetDistance(), this.getTargetDistance(), new Function<EntityPlayer, Double>() {
@Nullable
public Double apply(@Nullable EntityPlayer player) {
return 1.0D;
}
}, (Predicate<EntityPlayer>) this.targetEntitySelector);
return this.targetEntity != null;
}
}
代码示例来源:origin: Alex-the-666/Ice_and_Fire
this.targetEntity = (T) this.taskOwner.world.getNearestAttackablePlayer(this.taskOwner.posX, this.taskOwner.posY + (double) this.taskOwner.getEyeHeight(), this.taskOwner.posZ, this.getTargetDistance(), this.getTargetDistance(), new Function<EntityPlayer, Double>() {
@Nullable
public Double apply(@Nullable EntityPlayer player) {
代码示例来源:origin: TeamWizardry/Wizardry
this.targetEntity = (T) this.taskOwner.world.getNearestAttackablePlayer(this.taskOwner.posX, this.taskOwner.posY + (double) this.taskOwner.getEyeHeight(), this.taskOwner.posZ, this.getTargetDistance(), this.getTargetDistance(), new Function<EntityPlayer, Double>() {
@Nullable
public Double apply(@Nullable EntityPlayer p_apply_1_) {
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