本文整理了Java中net.minecraft.world.World.getCelestialAngle()
方法的一些代码示例,展示了World.getCelestialAngle()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。World.getCelestialAngle()
方法的具体详情如下:
包路径:net.minecraft.world.World
类名称:World
方法名:getCelestialAngle
暂无
代码示例来源:origin: SleepyTrousers/EnderIO
@Override
public float getCelestialAngle(float partialTicks) {
return wrapped.getCelestialAngle(partialTicks);
}
代码示例来源:origin: amadornes/MCMultiPart
@Override
public float getCelestialAngle(float partialTicks) {
return getActualWorld().getCelestialAngle(partialTicks);
}
代码示例来源:origin: SquidDev-CC/plethora
@SubtargetedModuleObjectMethod.Inject(
module = IntegrationVanilla.clock, target = IWorldLocation.class, worldThread = false,
doc = "function():number -- The angle the sun or moon lies at in degrees. 0 is directly overhead."
)
public static Object[] getCelestialAngle(IWorldLocation location, IContext<IModuleContainer> context, Object[] args) {
World world = location.getWorld();
return new Object[]{world.getCelestialAngle(1) * 360};
}
代码示例来源:origin: Vazkii/Quark
@Override
@SideOnly(Side.CLIENT)
public float apply(ItemStack stack, @Nullable World worldIn, @Nullable EntityLivingBase entityIn) {
if(!isCalculated(stack))
return 0F;
boolean carried = entityIn != null;
Entity entity = carried ? entityIn : stack.getItemFrame();
if(worldIn == null && entity != null)
worldIn = entity.world;
if(worldIn == null)
return 0F;
else {
double angle;
if (worldIn.provider.isSurfaceWorld())
angle = (double)worldIn.getCelestialAngle(1.0F);
else
angle = Math.random();
angle = wobble(worldIn, angle);
return (float) angle;
}
}
@SideOnly(Side.CLIENT)
代码示例来源:origin: PenguinSquad/Harvest-Festival
@Nonnull
public Vec3d getSkyColor(@Nonnull Entity cameraEntity, float partialTicks) {
float f1 = world.getCelestialAngle(partialTicks);
float f2 = MathHelper.cos(f1 * (float) Math.PI * 2.0F) * 2.0F + 0.5F;
代码示例来源:origin: TeamLapen/Vampirism
if (VampirismAPI.sundamageRegistry().getSundamageInDim(entity.getEntityWorld().provider.getDimension())) {
if (!entity.getEntityWorld().isRaining()) {
float angle = entity.getEntityWorld().getCelestialAngle(1.0F);
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