本文整理了Java中net.minecraft.world.World.getVillageCollection()
方法的一些代码示例,展示了World.getVillageCollection()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。World.getVillageCollection()
方法的具体详情如下:
包路径:net.minecraft.world.World
类名称:World
方法名:getVillageCollection
暂无
代码示例来源:origin: SleepyTrousers/EnderIO
@Override
public @Nonnull VillageCollection getVillageCollection() {
return wrapped.getVillageCollection();
}
代码示例来源:origin: amadornes/MCMultiPart
@Override
public VillageCollection getVillageCollection() {
return getActualWorld().getVillageCollection();
}
代码示例来源:origin: TeamLapen/Vampirism
@Override
public boolean getCanSpawnHere() {
if (isGettingSundamage(true) || (world.isDaytime() && rand.nextInt(5) != 0)) return false;
if (isGettingGarlicDamage(true) != EnumStrength.NONE) return false;
if (world.getVillageCollection().getNearestVillage(getPosition(), 1) != null) {
if (getRNG().nextInt(60) != 0) {
return false;
}
}
return super.getCanSpawnHere() && (!restrictedSpawn || getCanSpawnHereRestricted());
}
代码示例来源:origin: TeamLapen/Vampirism
return world.getVillageCollection().getNearestVillage(world.getHeight(new BlockPos(i << 4, 0, j << 4)), 20) == null;
代码示例来源:origin: TeamLapen/Vampirism
@Override
public boolean shouldExecute() {
BlockPos blockpos = new BlockPos(this.entityObj);
if (this.entityObj.getEntityWorld().isDaytime() && this.entityObj.getEntityWorld().provider.hasSkyLight()) {
if (this.entityObj.getRNG().nextInt(50) != 0) {
return false;
} else if (this.insidePosX != -1 && this.entityObj.getDistanceSq((double) this.insidePosX, this.entityObj.posY, (double) this.insidePosZ) < 4.0D) {
return false;
} else {
Village village = this.entityObj.getEntityWorld().getVillageCollection().getNearestVillage(blockpos, 14);
if (village == null) {
return false;
} else {
this.doorInfo = village.getDoorInfo(blockpos);
return this.doorInfo != null;
}
}
} else {
return false;
}
}
代码示例来源:origin: ldtteam/minecolonies
&& world.getVillageCollection().getNearestVillage(pos, Configurations.gameplay.workingRangeTownHallChunks * BLOCKS_PER_CHUNK) != null)
代码示例来源:origin: TeamLapen/Vampirism
} else {
@Nullable Village village = this.theEntity.getEntityWorld().getVillageCollection().getNearestVillage(new BlockPos(this.theEntity), 0);
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