本文整理了Java中net.minecraft.world.World.collidesWithAnyBlock()
方法的一些代码示例,展示了World.collidesWithAnyBlock()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。World.collidesWithAnyBlock()
方法的具体详情如下:
包路径:net.minecraft.world.World
类名称:World
方法名:collidesWithAnyBlock
暂无
代码示例来源:origin: SleepyTrousers/EnderIO
@Override
public boolean collidesWithAnyBlock(@Nonnull AxisAlignedBB bbox) {
return wrapped.collidesWithAnyBlock(bbox);
}
代码示例来源:origin: amadornes/MCMultiPart
@Override
public boolean collidesWithAnyBlock(AxisAlignedBB bbox) {
return getActualWorld().collidesWithAnyBlock(bbox);
}
代码示例来源:origin: PrinceOfAmber/Cyclic
public static void moveEntityWallSafe(EntityLivingBase entity, World world) {
while (world.collidesWithAnyBlock(entity.getEntityBoundingBox())) {
entity.setPositionAndUpdate(entity.posX, entity.posY + 1.0D, entity.posZ);
}
}
代码示例来源:origin: Tommsy64/SmartMovingReloaded
@Unique
private boolean checkForCollision(float width, float height) {
AxisAlignedBB axisalignedbb = this.getEntityBoundingBox();
axisalignedbb = new AxisAlignedBB(axisalignedbb.minX, axisalignedbb.minY, axisalignedbb.minZ,
axisalignedbb.minX + (double) width, axisalignedbb.minY + (double) height, axisalignedbb.minZ + (double) width);
return this.world.collidesWithAnyBlock(axisalignedbb);
}
代码示例来源:origin: TeamLapen/Vampirism
@Override
public boolean getCanSpawnHere() {
return this.world.checkNoEntityCollision(this.getEntityBoundingBox()) && this.world.collidesWithAnyBlock(this.getEntityBoundingBox()) && !this.world.containsAnyLiquid(this.getEntityBoundingBox());
}
代码示例来源:origin: JurassiCraftTeam/JurassiCraft2
@Override
public boolean shouldContinueExecuting() {
if (this.path == null || (this.world.collidesWithAnyBlock(this.entity.getEntityBoundingBox()) && !this.isBlockLeaves(this.entity.getPosition()))) {
return false;
}
if (!this.reachedTarget) {
if (!this.path.isFinished() && !this.path.isSamePath(this.entity.getNavigator().getPath())) {
return false;
}
}
return this.active && !this.gliding;
}
代码示例来源:origin: JurassiCraftTeam/JurassiCraft2
@Override
protected void setSize(float width, float height) {
if (width != this.width || height != this.height) {
float prevWidth = this.width;
this.width = width;
this.height = height;
if (!this.deserializing) {
AxisAlignedBB bounds = this.getEntityBoundingBox();
AxisAlignedBB newBounds = new AxisAlignedBB(bounds.minX, bounds.minY, bounds.minZ, bounds.minX + this.width, bounds.minY + this.height, bounds.minZ + this.width);
if (!this.world.collidesWithAnyBlock(newBounds)) {
this.setEntityBoundingBox(newBounds);
if (this.width > prevWidth && !this.firstUpdate && !this.world.isRemote) {
this.move(MoverType.SELF, prevWidth - this.width, 0.0F, prevWidth - this.width);
}
}
} else {
float halfWidth = this.width / 2.0F;
this.setEntityBoundingBox(new AxisAlignedBB(this.posX - halfWidth, this.posY, this.posZ - halfWidth, this.posX + halfWidth, this.posY + this.height, this.posZ + halfWidth));
}
}
}
代码示例来源:origin: TeamLapen/Vampirism
/**
* Set the player's entity size to the bat size if it isn't already
*
* @param player
*/
public static void updatePlayerBatSize(EntityPlayer player) {
float width = BAT_WIDTH;
float height = BAT_HEIGHT;
if (player.isSneaking()) {
height = BAT_HEIGHT - 0.15F;
}
if (player.isPlayerSleeping()) {
height = 0.2F;
width = 0.2F;
}
if (player.width != width || player.height != height) {
AxisAlignedBB axisalignedbb = player.getEntityBoundingBox();
axisalignedbb = new AxisAlignedBB(axisalignedbb.minX, axisalignedbb.minY, axisalignedbb.minZ, axisalignedbb.minX + (double) width, axisalignedbb.minY + (double) height, axisalignedbb.minZ + (double) width);
if (!player.getEntityWorld().collidesWithAnyBlock(axisalignedbb)) {
if (!VampirePlayer.get(player).setEntitySize(width, height)) return;
}
}
}
代码示例来源:origin: JurassiCraftTeam/JurassiCraft2
AxisAlignedBB boundsAtGroundPoint = boundsAtPoint.expand(0.0, pointBlockBounds.maxY - 0.002, 0.0);
if (this.entity.world.collidesWithAnyBlock(boundsAtGroundPoint)) {
point = null;
AxisAlignedBB boundsAtPoint = new AxisAlignedBB(x - halfWidth + 0.5, y + 0.001, z - halfWidth + 0.5, x + halfWidth + 0.5, (y + this.entity.height), z + halfWidth + 0.5);
if (this.entity.world.collidesWithAnyBlock(boundsAtPoint)) {
return null;
代码示例来源:origin: P3pp3rF1y/AncientWarfare2
AxisAlignedBB axisalignedbb2 = axisalignedbb.expand(0.0D, axisalignedbb1.maxY - 0.002D, 0.0D);
if (this.entity.world.collidesWithAnyBlock(axisalignedbb2)) {
pathpoint = null;
AxisAlignedBB axisalignedbb3 = new AxisAlignedBB((double) x - d1 + 0.5D, (double) y + 0.001D, (double) z - d1 + 0.5D, (double) x + d1 + 0.5D, (double) ((float) y + this.entity.height), (double) z + d1 + 0.5D);
if (this.entity.world.collidesWithAnyBlock(axisalignedbb3)) {
return null;
代码示例来源:origin: Alex-the-666/Ice_and_Fire
AxisAlignedBB axisalignedbb2 = axisalignedbb.expand(0.0D, axisalignedbb1.maxY - 0.002D, 0.0D);
if (this.entity.world.collidesWithAnyBlock(axisalignedbb2)) {
pathpoint = null;
AxisAlignedBB axisalignedbb3 = new AxisAlignedBB((double) x - d1 + 0.5D, (double) y + 0.001D, (double) z - d1 + 0.5D, (double) x + d1 + 0.5D, (double) ((float) y + this.entity.height), (double) z + d1 + 0.5D);
if (this.entity.world.collidesWithAnyBlock(axisalignedbb3)) {
return null;
代码示例来源:origin: Tommsy64/SmartMovingReloaded
@Overwrite
protected void updateSize() {
float width, height;
if (this.isElytraFlying()) {
width = 0.6F;
height = 0.6F;
} else if (this.isPlayerSleeping()) {
width = 0.2F;
height = 0.2F;
} else if (playerState.isCrouching) {
width = 0.6F;
height = 1.65F;
} else if (playerState.isCrawling) {
width = 0.6F;
height = 0.65F;
} else {
width = 0.6F;
height = 1.8F;
}
if (width != this.width || height != this.height) {
AxisAlignedBB axisalignedbb = this.getEntityBoundingBox();
axisalignedbb = new AxisAlignedBB(axisalignedbb.minX, axisalignedbb.minY, axisalignedbb.minZ,
axisalignedbb.minX + (double) width, axisalignedbb.minY + (double) height, axisalignedbb.minZ + (double) width);
if (width <= this.width && height <= this.height)
this.setSize(width, height);
else if (!this.world.collidesWithAnyBlock(axisalignedbb))
this.setSize(width, height);
}
net.minecraftforge.fml.common.FMLCommonHandler.instance().onPlayerPostTick((EntityPlayer) ((Object) this));
}
代码示例来源:origin: TeamLapen/Vampirism
entity.setPosition(entity.posX, entity.posY, entity.posZ);
if (entity.getEntityWorld().collidesWithAnyBlock(entity.getEntityBoundingBox()) && !entity.getEntityWorld().containsAnyLiquid(entity.getEntityBoundingBox()))
flag = true;
代码示例来源:origin: Alex-the-666/Ice_and_Fire
double d2 = z - (double) blockpos.getZ();
if (!this.world.collidesWithAnyBlock(this.getEntityBoundingBox())) {
return false;
} else {
代码示例来源:origin: JurassiCraftTeam/JurassiCraft2
if (path != null) {
AxisAlignedBB detectionBox = this.getEntityBoundingBox().expand(0.5, 0.5, 0.5);
if (this.world.collidesWithAnyBlock(detectionBox)) {
List<AxisAlignedBB> colliding = this.world.getCollisionBoxes(this.getAttackingEntity(), detectionBox);
boolean swimUp = false;
代码示例来源:origin: JurassiCraftTeam/JurassiCraft2
this.approachSide = direction;
AxisAlignedBB bounds = this.getBoundsAtPos(this.targetX, this.targetY, this.targetZ);
if (!this.entity.world.collidesWithAnyBlock(bounds)) {
this.path = this.entity.getNavigator().getPathToXYZ(this.targetX, this.targetY, this.targetZ);
if (this.path != null) {
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