本文整理了Java中net.minecraft.world.World.spawnAlwaysVisibleParticle()
方法的一些代码示例,展示了World.spawnAlwaysVisibleParticle()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。World.spawnAlwaysVisibleParticle()
方法的具体详情如下:
包路径:net.minecraft.world.World
类名称:World
方法名:spawnAlwaysVisibleParticle
暂无
代码示例来源:origin: SleepyTrousers/EnderIO
@Override
public void spawnAlwaysVisibleParticle(int p_190523_1_, double p_190523_2_, double p_190523_4_, double p_190523_6_, double p_190523_8_, double p_190523_10_,
double p_190523_12_, @Nonnull int... p_190523_14_) {
wrapped.spawnAlwaysVisibleParticle(p_190523_1_, p_190523_2_, p_190523_4_, p_190523_6_, p_190523_8_, p_190523_10_, p_190523_12_, p_190523_14_);
}
代码示例来源:origin: amadornes/MCMultiPart
@Override
public void spawnAlwaysVisibleParticle(int p_190523_1_, double p_190523_2_, double p_190523_4_, double p_190523_6_, double p_190523_8_,
double p_190523_10_, double p_190523_12_, int... p_190523_14_) {
getActualWorld().spawnAlwaysVisibleParticle(p_190523_1_, p_190523_2_, p_190523_4_, p_190523_6_, p_190523_8_, p_190523_10_,
p_190523_12_, p_190523_14_);
}
代码示例来源:origin: Vazkii/Quark
@Override
public void update() {
if(!world.isRemote || isFullBlock(pos.up()))
return;
BlockPos source = findChimneyEnd();
int yDiff = source.getY() - pos.getY();
for(int i = 0; i < yDiff - 1; i++) {
float x = pos.getX() + 0.2F + world.rand.nextFloat() * 0.6F;
float y = pos.getY() + world.rand.nextFloat() * (yDiff - 1) - 0.4F;
float z = pos.getZ() + 0.2F + world.rand.nextFloat() * 0.6F;
world.spawnAlwaysVisibleParticle(EnumParticleTypes.SMOKE_LARGE.getParticleID(), x, y, z, 0, 0, 0);
}
for(int i = 0; i < 6; i++) {
float x = source.getX() + 0.2F + world.rand.nextFloat() * 0.6F;
float y = source.getY() + world.rand.nextFloat() - 0.4F;
float z = source.getZ() + 0.2F + world.rand.nextFloat() * 0.6F;
world.spawnAlwaysVisibleParticle(EnumParticleTypes.SMOKE_LARGE.getParticleID(), x, y, z, 0, 0, 0);
}
}
代码示例来源:origin: CoFH/ThermalExpansion
protected void diffuseClient() {
if (renderFluid == null) {
return;
}
int radius = TFFluids.isSplashPotion(renderFluid) ? radiusSplash : TFFluids.isLingeringPotion(renderFluid) ? radiusLingering : radiusPotion;
List<PotionEffect> effects = PotionUtils.getEffectsFromTag(renderFluid.tag);
int color = PotionUtils.getPotionColorFromEffectList(effects);
int x = pos.getX();
float y = pos.getY() + 0.5F;
int z = pos.getZ();
for (int i = x - radius; i <= x + radius; i++) {
for (int k = z - radius; k <= z + radius; k++) {
world.spawnAlwaysVisibleParticle(EnumParticleTypes.SPELL_MOB.getParticleID(), i + world.rand.nextFloat(), y, k + world.rand.nextFloat(), (color >> 16 & 255) / 255.0F, (color >> 8 & 255) / 255.0F, (color & 255) / 255.0F);
}
}
}
内容来源于网络,如有侵权,请联系作者删除!