net.minecraft.world.World.updateEntityWithOptionalForce()方法的使用及代码示例

x33g5p2x  于2022-02-02 转载在 其他  
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本文整理了Java中net.minecraft.world.World.updateEntityWithOptionalForce()方法的一些代码示例,展示了World.updateEntityWithOptionalForce()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。World.updateEntityWithOptionalForce()方法的具体详情如下:
包路径:net.minecraft.world.World
类名称:World
方法名:updateEntityWithOptionalForce

World.updateEntityWithOptionalForce介绍

暂无

代码示例

代码示例来源:origin: SleepyTrousers/EnderIO

@Override
public void updateEntityWithOptionalForce(@Nonnull Entity entityIn, boolean forceUpdate) {
 wrapped.updateEntityWithOptionalForce(entityIn, forceUpdate);
}

代码示例来源:origin: amadornes/MCMultiPart

@Override
public void updateEntityWithOptionalForce(Entity entityIn, boolean forceUpdate) {
  getActualWorld().updateEntityWithOptionalForce(entityIn, forceUpdate);
}

代码示例来源:origin: DimensionalDevelopment/VanillaFix

@Inject(method = "onUnload", at = @At("HEAD"))
public void onChunkUnload(CallbackInfo ci) {
  final List<EntityPlayer> players = new ArrayList<>();
  for (final ClassInheritanceMultiMap<Entity> classinheritancemultimap : entityLists) {
    for(final EntityPlayer player : classinheritancemultimap.getByClass(EntityPlayer.class)) {
      players.add(player);
    }
  }
  for (final EntityPlayer player : players) {
    world.updateEntityWithOptionalForce(player, false);
  }
}

代码示例来源:origin: WayofTime/BloodMagic

player.getEntityWorld().updateEntityWithOptionalForce(player, false);
player.connection.sendPacket(new SPacketUpdateHealth(player.getHealth(), player.getFoodStats().getFoodLevel(), player.getFoodStats().getSaturationLevel()));

代码示例来源:origin: FTBTeam/FTB-Utilities

player.world.updateEntityWithOptionalForce(entity, true);

代码示例来源:origin: PenguinSquad/Harvest-Festival

newWorld.getMinecraftServer().getPlayerList().transferPlayerToDimension(player, dimension, new HFTeleporter(newWorld, spawn));
player.setPositionAndUpdate(spawn.getX(), spawn.getY(), spawn.getZ());
player.world.updateEntityWithOptionalForce(player, false);
player.connection.sendPacket(new SPacketUpdateHealth(player.getHealth(), player.getFoodStats().getFoodLevel(), player.getFoodStats().getSaturationLevel()));

代码示例来源:origin: WayofTime/BloodMagic

player.getEntityWorld().updateEntityWithOptionalForce(player, false);
player.connection.sendPacket(new SPacketUpdateHealth(player.getHealth(), player.getFoodStats().getFoodLevel(), player.getFoodStats().getSaturationLevel()));

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World类方法