本文整理了Java中net.minecraft.world.World.setTileEntity()
方法的一些代码示例,展示了World.setTileEntity()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。World.setTileEntity()
方法的具体详情如下:
包路径:net.minecraft.world.World
类名称:World
方法名:setTileEntity
暂无
代码示例来源:origin: EngineHub/WorldEdit
/**
* Set a tile entity at the given location.
*
* @param world the world
* @param position the position
* @param clazz the tile entity class
* @param tag the tag for the tile entity (may be null to not set NBT data)
*/
static void setTileEntity(World world, BlockVector3 position, Class<? extends TileEntity> clazz, @Nullable NBTTagCompound tag) {
checkNotNull(world);
checkNotNull(position);
checkNotNull(clazz);
TileEntity tileEntity = constructTileEntity(world, position, clazz);
if (tileEntity == null) {
return;
}
if (tag != null) {
// Set X, Y, Z
updateForSet(tag, position);
tileEntity.readFromNBT(tag);
}
world.setTileEntity(new BlockPos(position.getBlockX(), position.getBlockY(), position.getBlockZ()), tileEntity);
}
代码示例来源:origin: EngineHub/WorldEdit
/**
* Set a tile entity at the given location using the tile entity ID from
* the tag.
*
* @param world the world
* @param position the position
* @param tag the tag for the tile entity (may be null to do nothing)
*/
static void setTileEntity(World world, BlockVector3 position, @Nullable NBTTagCompound tag) {
if (tag != null) {
updateForSet(tag, position);
TileEntity tileEntity = TileEntity.create(world, tag);
if (tileEntity != null) {
world.setTileEntity(new BlockPos(position.getBlockX(), position.getBlockY(), position.getBlockZ()), tileEntity);
}
}
}
代码示例来源:origin: AppliedEnergistics/Applied-Energistics-2
/**
* Changes this tile to the TESR version if any of the parts require dynamic rendering.
*/
protected void updateTileSetting()
{
if( this.getCableBus().isRequiresDynamicRender() )
{
try
{
final TileCableBus tcb = (TileCableBus) BlockCableBus.getTesrTile().newInstance();
tcb.copyFrom( this );
this.getWorld().setTileEntity( this.pos, tcb );
}
catch( final Throwable ignored )
{
}
}
}
代码示例来源:origin: AppliedEnergistics/Applied-Energistics-2
/**
* Changes this tile to the non-TESR version, if none of the parts require dynamic rendering.
*/
@Override
protected void updateTileSetting()
{
if( !this.getCableBus().isRequiresDynamicRender() )
{
try
{
final TileCableBus tcb = (TileCableBus) BlockCableBus.getNoTesrTile().newInstance();
tcb.copyFrom( this );
this.getWorld().setTileEntity( this.pos, tcb );
}
catch( final Throwable ignored )
{
}
}
}
}
代码示例来源:origin: SleepyTrousers/EnderIO
@Override
public void setTileEntity(@Nonnull BlockPos pos, @Nullable TileEntity tileEntityIn) {
wrapped.setTileEntity(pos, tileEntityIn);
}
代码示例来源:origin: GregTechCE/GregTech
public void apply(World world, BlockPos pos) {
world.setBlockState(pos, blockState);
if(tileEntity != null) {
world.setTileEntity(pos, tileEntity);
}
}
}
代码示例来源:origin: Vazkii/Quark
@SubscribeEvent
public void onWorldTick(WorldTickEvent event) {
if(!delayedUpdates.containsKey(event.world) || event.phase == Phase.START)
return;
List<Pair<BlockPos, TileEntity>> delays = delayedUpdates.get(event.world);
if(delays.isEmpty())
return;
for(Pair<BlockPos, TileEntity> delay : delays) {
event.world.setTileEntity(delay.getLeft(), delay.getRight());
delay.getRight().updateContainingBlockInfo();
}
delays.clear();
}
代码示例来源:origin: TheGreyGhost/MinecraftByExample
@Override
public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
{
super.onBlockAdded(worldIn, pos, state);
worldIn.setTileEntity(pos, this.createTileEntity(worldIn, state));
}
代码示例来源:origin: Vazkii/Quark
public void setState(World worldIn, BlockPos pos, IBlockState state, int flag) {
TileEntity te = worldIn.getTileEntity(pos);
worldIn.setBlockState(pos, state, flag);
if(te != null) {
te.validate();
worldIn.setTileEntity(pos, te);
if(te instanceof TileCustomChest)
((TileCustomChest) te).adjacentChestChecked = false;
}
}
代码示例来源:origin: amadornes/MCMultiPart
@Override
public void setTileEntity(BlockPos pos, TileEntity tile) {
if (part.getPartPos().equals(pos)) {
if (tile.hasCapability(MCMPCapabilities.MULTIPART_TILE, null)) {
part.setTile(tile.getCapability(MCMPCapabilities.MULTIPART_TILE, null));
} else {
throw new IllegalArgumentException("The specified TileEntity is not a multipart!");
}
} else {
getActualWorld().setTileEntity(pos, tile);
}
}
代码示例来源:origin: Vazkii/Botania
if(tile != null) {
tile.setPos(pos);
entity.world.setTileEntity(pos, tile);
代码示例来源:origin: GregTechCE/GregTech
@Override
protected void onActiveModeChange(World world, BlockPos pos, boolean isActiveNow, boolean isInitialChange) {
TileEntityFluidPipe oldTileEntity = (TileEntityFluidPipe) world.getTileEntity(pos);
if (!(oldTileEntity instanceof TileEntityFluidPipeActive) && isActiveNow) {
TileEntityFluidPipeActive newTileEntity = new TileEntityFluidPipeActive();
newTileEntity.transferDataFrom(oldTileEntity);
newTileEntity.setActive(true);
world.setTileEntity(pos, newTileEntity);
} else if (oldTileEntity instanceof TileEntityFluidPipeActive) {
((TileEntityFluidPipeActive) oldTileEntity).setActive(isActiveNow);
}
}
代码示例来源:origin: MatterOverdrive/MatterOverdrive-Legacy-Edition
@Override
public boolean generate(World world, Random random, BlockPos pos) {
if (isWorldValid(world) && random.nextFloat() < chance && world.setBlockState(pos, MatterOverdrive.BLOCKS.gravitational_anomaly.getDefaultState())) {
TileEntityGravitationalAnomaly anomaly = new TileEntityGravitationalAnomaly(minMatter + random.nextInt(maxMatter - minMatter));
world.setTileEntity(pos, anomaly);
GenPositionWorldData data = MOWorldGen.getWorldPositionData(world);
data.addPosition(name, new WorldPosition2D(pos.getX(), pos.getZ()));
}
return false;
}
代码示例来源:origin: vadis365/TheErebus
public static void setState(World world, BlockPos pos, IBlockState state, boolean powered) {
if (!world.isRemote) {
TileEntityLiquifier tile = (TileEntityLiquifier) world.getTileEntity(pos);
state = state.withProperty(POWERED, powered);
world.setBlockState(pos, state, 3);
tile.setActive(powered);
if (tile != null) {
tile.validate();
world.setTileEntity(pos, tile);
}
}
}
代码示例来源:origin: Vazkii/Botania
world.setTileEntity(pos_, newTile);
代码示例来源:origin: Vazkii/Quark
@Override
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
if(worldIn.getTileEntity(pos) instanceof TileEntityEnchantmentTable)
worldIn.setTileEntity(pos, createNewTileEntity(worldIn, 0));
playerIn.openGui(Quark.instance, LibGuiIDs.MATRIX_ENCHANTING, worldIn, pos.getX(), pos.getY(), pos.getZ());
return true;
}
代码示例来源:origin: GregTechCE/GregTech
@Override
public IPipeTile<PipeType, NodeDataType> setSupportsTicking() {
if(supportsTicking()) {
return this;
}
//create new tickable tile entity, transfer data, and replace it
IPipeTile<PipeType, NodeDataType> newTile = getPipeBlock().createNewTileEntity(true);
newTile.transferDataFrom(this);
getWorld().setTileEntity(getPos(), (TileEntity) newTile);
return newTile;
}
代码示例来源:origin: ForestryMC/ForestryMC
@Override
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
ItemStack heldItem = playerIn.getHeldItem(hand);
if (BlockCandle.lightingItems.contains(heldItem.getItem())) {
IBlockState activatedState = ModuleApiculture.getBlocks().candle.getDefaultState().withProperty(BlockCandle.STATE, BlockCandle.State.ON);
worldIn.setBlockState(pos, activatedState, Constants.FLAG_BLOCK_SYNC);
TileCandle tc = new TileCandle();
tc.setColour(16777215); // default to white
tc.setLit(true);
worldIn.setTileEntity(pos, tc);
return true;
}
return false;
}
代码示例来源:origin: AppliedEnergistics/Applied-Energistics-2
ote.writeToNBT( data );
nte.readFromNBT( data.copy() );
world.setTileEntity( d, nte );
代码示例来源:origin: vadis365/TheErebus
public static void setState(boolean active, World world, BlockPos pos) {
IBlockState iblockstate = world.getBlockState(pos);
TileEntity tileentity = world.getTileEntity(pos);
keepInventory = true;
if (active)
world.setBlockState(pos, ModBlocks.UMBER_FURNACE_ACTIVE.getDefaultState().withProperty(FACING, iblockstate.getValue(FACING)), 3);
else
world.setBlockState(pos, ModBlocks.UMBER_FURNACE.getDefaultState().withProperty(FACING, iblockstate.getValue(FACING)), 3);
keepInventory = false;
if (tileentity != null) {
tileentity.validate();
world.setTileEntity(pos, tileentity);
}
}
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